C ADVENTURES SUBROUTINE INIT C C MODIFIED BY KENT BLACKETT C ENGINEERING SYSTEMS GROUP C DIGITAL EQUIPMENT CORP. C 15-JUL-77 C MODIFIED BY BOB SUPNIK C DISK ENGINEERING C 21-OCT-77 C MODIFIED BY BOB SUPNIK C DISK ENGINEERING C 25-AUG-78 C MODIFIED BY BOB SUPNIK C SMALL SYSTEMS C 12-NOV-78 C ORIGINAL VERSION WAS FOR DECSYSTEM-10 C NEXT VERSION WAS FOR FORTRAN IV-PLUS UNDER C THE IAS OPERATING SYSTEM ON THE PDP-11/70 C THIS VERSION IS FOR FORTRAN IV (V01C OR LATER) C UNDER RT-11 ON *ANY* PDP-11 C C C CURRENT LIMITS: C 300 VOCABULARY WORDS (KTAB, ATAB, TABSIZ). C 150 LOCATIONS (LTEXT, STEXT, KEY, COND, ABB, ATLOC, LOCSIZ). C 100 OBJECTS (PLAC, PLACE, FIXD, FIXED, LINK (TWICE), PTEXT, PROP). C 35 "ACTION" VERBS (ACTSPK, VRBSIZ). C 205 RANDOM MESSAGES (RTEXT, RTXSIZ). C 12 DIFFERENT PLAYER CLASSIFICATIONS (CTEXT, CVAL, CLSMAX). C 20 HINTS, LESS 3 (HINTLC, HINTED, HINTS, HNTSIZ). C THERE ARE ALSO LIMITS WHICH CANNOT BE EXCEEDED DUE TO THE STRUCTURE OF C THE DATABASE. (E.G., THE VOCABULARY USES N/1000 TO DETERMINE WORD TYPE, C SO THERE CAN'T BE MORE THAN 1000 WORDS.) THESE UPPER LIMITS ARE: C 1000 NON-SYNONYMOUS VOCABULARY WORDS C 300 LOCATIONS C 100 OBJECTS C C IMPLICIT INTEGER (A-Z) LOGICAL LMWARN,CLOSNG,PANIC,HINTED, 1 CLOSED,GAVEUP,SCORNG,DSEEN,BITSET C LOGICAL WRITN COMMON /VERSN/ VMAJ, VMIN, VEDIT COMMON /FILES/ INDXNM, TEXTNM, SAVENM, INPTNM COMMON /TXTCOM/ RTEXT,LINES,ASCVAR,TXTLOC,DATA COMMON /VOCCOM/ KTAB,ATAB,TABSIZ COMMON /PLACOM/ ATLOC,LINK,PLACE,FIXED,HOLDNG COMMON /PTXCOM/ PTEXT COMMON /ABBCOM/ ABB COMMON /MISCOM/ LINUSE,TRVS,CLSSES,OLDLOC,LOC,CVAL,TK,NEWLOC, 1 KEY,PLAC,FIXD,ACTSPK,COND,HINTS,HNTMAX,PROP,TALLY,TALLY2, 2 HINTLC,CHLOC,CHLOC2,DSEEN,DFLAG,DLOC,DALTLC,KEYS,LAMP,GRATE COMMON /MISCOM/ 3 CAGE,ROD,ROD2,STEPS,BIRD,DOOR,PILLOW,SNAKE,FISSUR,TABLET, 4 CLAM,OYSTER,MAGZIN,DWARF,KNIFE,FOOD,BOTTLE,WATER,OIL,PLANT, 5 PLANT2,AXE,MIRROR,DRAGON,CHASM,TROLL,TROLL2,BEAR,MESSAG,VEND, 6 BATTER,NUGGET,COINS,CHEST,EGGS,TRIDNT,VASE,EMRALD,PYRAM COMMON /MISCOM/ 7 PEARL,RUG,CHAIN,BACK,LOOK,CAVE,NULL,ENTRNC,DPRSSN,SAY,LOCK, 8 THROW,FIND,INVENT,TURNS,LMWARN,KNFLOC,DETAIL,ABBNUM, 9 NUMDIE,MAXDIE,DKILL,FOOBAR,BONUS,CLOCK1,CLOCK2, 1 CLOSNG,PANIC,CLOSED,GAVEUP,SCORNG,ODLOC,STREAM,SPICES COMMON /MISC2/ I,RTXSIZ,CLSMAX,LOCSIZ,CTEXT,STEXT,LTEXT, 1 SECT,TRAVEL,TRVCON,TRVLOC,TRVSIZ,TABNDX,OBJ,J,K,VERB,HNTSIZ, 2 MAXTRS,HINTED,HNTLOC,KK C INTEGER LINES(12),DATA(78) C The TRAVEL, TRVCON, and TRVLOC arrays are C Packed with words 0,1,2 holding the data. Saves lots C of wasted space at the expense of some complexity. INTEGER TRAVEL(250), TRVCON(250), TRVLOC(250), TRVSIZ INTEGER KTAB(300),ATAB(300),TABSIZ INTEGER LTEXT(150),STEXT(150),KEY(150),COND(150),ABB(150), 1 ATLOC(150) INTEGER PLAC(100),PLACE(100),FIXD(100),FIXED(100),LINK(200), 1 PTEXT(100),PROP(100),HOLDNG INTEGER ACTSPK(35) INTEGER RTEXT(205) INTEGER CTEXT(12),CVAL(12) INTEGER HINTLC(20),HINTS(20,4) DIMENSION HINTED(20) INTEGER TK(20),DLOC(6),ODLOC(6) DIMENSION DSEEN(6) INTEGER ASCVAR, TXTLOC, TRVS, CLSSES, OLDLOC INTEGER HNTSIZ, HNTMAX, TALLY, TALLY2, CHLOC, CHLOC2, DFLAG INTEGER DALTLC,GRATE,CAGE,ROD,ROD2,STEPS,BIRD,DOOR,PILLOW,SNAKE INTEGER FISSUR,TABLET,CLAM,OYSTER,MAGZIN,DWARF,KNIFE,FOOD,BOTTLE INTEGER WATER,OIL,PLANT,PLANT2,AXE,MIRROR,DRAGON,CHASM INTEGER BEAR,MESSAG,VEND,BATTER,COINS,CHEST,EGGS,TRIDNT,VASE,EMRALD INTEGER PYRAM,PEARL,RUG,CHAIN,BACK,LOOK,CAVE,NULL,ENTRNC,DPRSSN,SAY INTEGER LOCK,THROW,FIND,INVENT,TURNS,KNFLOC,DETAIL,ABBNUM INTEGER NUMDIE,MAXDIE,DKILL,FOOBAR,BONUS,CLOCK1,CLOCK2 INTEGER TROLL,TROLL2,STREAM,SPICES INTEGER RTXSIZ,CLSMAX,LOCSIZ,SECT,TABNDX,OBJ INTEGER VERB,HNTLOC,KK INTEGER INDXNM(3),TEXTNM(3),SAVENM(3),INPTNM(3),CODE,NAME(3) C C C ISHFT(NUMBER,IPOSIT)=NUMBER*(2**IPOSIT) C BITSET(L,N)=(COND(L).AND.ISHFT(1,N)).NE.0 C DESCRIPTION OF THE DATABASE FORMAT C C C THE DATA FILE CONTAINS SEVERAL SECTIONS. EACH BEGINS WITH A LINE CONTAINING C A NUMBER IDENTIFYING THE SECTION, AND ENDS WITH A LINE CONTAINING "-1". C C SECTION 1: LONG FORM DESCRIPTIONS. EACH LINE CONTAINS A LOCATION NUMBER, C A COMMA, AND A LINE OF TEXT. THE SET OF (NECESSARILY ADJACENT) LINES C WHOSE NUMBERS ARE X FORM THE LONG DESCRIPTION OF LOCATION X. C SECTION 2: SHORT FORM DESCRIPTIONS. SAME FORMAT AS LONG FORM. NOT ALL C PLACES HAVE SHORT DESCRIPTIONS. C SECTION 3: TRAVEL TABLE. EACH LINE CONTAINS A LOCATION NUMBER (X), A SECOND C LOCATION NUMBER (Y), AND A LIST OF MOTION NUMBERS (SEE SECTION 4). C EACH MOTION REPRESENTS A VERB WHICH WILL GO TO Y IF CURRENTLY AT X. C Y, IN TURN, IS INTERPRETED AS FOLLOWS. LET M=Y/1000, N=Y MOD 1000. C IF N<=300 IT IS THE LOCATION TO GO TO. C IF 300500 MESSAGE N-500 FROM SECTION 6 IS PRINTED, C AND HE STAYS WHEREVER HE IS. C MEANWHILE, M SPECIFIES THE CONDITIONS ON THE MOTION. C IF M=0 IT'S UNCONDITIONAL. C IF 0$<". C SECTION 6: ARBITRARY MESSAGES. SAME FORMAT AS SECTIONS 1, 2, AND 5, EXCEPT C THE NUMBERS BEAR NO RELATION TO ANYTHING (EXCEPT FOR SPECIAL VERBS C IN SECTION 4). C SECTION 7: OBJECT LOCATIONS. EACH LINE CONTAINS AN OBJECT NUMBER AND ITS C INITIAL LOCATION (ZERO (OR OMITTED) IF NONE). IF THE OBJECT IS C IMMOVABLE, THE LOCATION IS FOLLOWED BY A "-1". IF IT HAS TWO LOCATIONS C (E.G. THE GRATE) THE FIRST LOCATION IS FOLLOWED WITH THE SECOND, AND C THE OBJECT IS ASSUMED TO BE IMMOVABLE. C SECTION 8: ACTION DEFAULTS. EACH LINE CONTAINS AN "ACTION-VERB" NUMBER AND C THE INDEX (IN SECTION 6) OF THE DEFAULT MESSAGE FOR THE VERB. C SECTION 9: LIQUID ASSETS, ETC. EACH LINE CONTAINS A NUMBER (N) AND UP TO 20 C LOCATION NUMBERS. BIT N (WHERE 0 IS THE UNITS BIT) IS SET IN COND(LOC) C FOR EACH LOC GIVEN. THE COND BITS CURRENTLY ASSIGNED ARE: C 0 LIGHT C 1 IF BIT 2 IS ON: ON FOR OIL, OFF FOR WATER C 2 LIQUID ASSET, SEE BIT 1 C 3 PIRATE DOESN'T GO HERE UNLESS FOLLOWING PLAYER C OTHER BITS ARE USED TO INDICATE AREAS OF INTEREST TO "HINT" ROUTINES: C 4 TRYING TO GET INTO CAVE C 5 TRYING TO CATCH BIRD C 6 TRYING TO DEAL WITH SNAKE C 7 LOST IN MAZE C 8 PONDERING DARK ROOM C 9 AT WITT'S END C COND(LOC) IS SET TO 2, OVERRIDING ALL OTHER BITS, IF LOC HAS FORCED C MOTION. C SECTION 10: CLASS MESSAGES. EACH LINE CONTAINS A NUMBER (N), A TAB, AND A C MESSAGE DESCRIBING A CLASSIFICATION OF PLAYER. THE SCORING SECTION C SELECTS THE APPROPRIATE MESSAGE, WHERE EACH MESSAGE IS CONSIDERED TO C APPLY TO PLAYERS WHOSE SCORES ARE HIGHER THAN THE PREVIOUS N BUT NOT C HIGHER THAN THIS N. NOTE THAT THESE SCORES PROBABLY CHANGE WITH EVERY C MODIFICATION (AND PARTICULARLY EXPANSION) OF THE PROGRAM. C SECTION 11: HINTS. EACH LINE CONTAINS A HINT NUMBER (CORRESPONDING TO A C COND BIT, SEE SECTION 9), THE NUMBER OF TURNS HE MUST BE AT THE RIGHT C LOC(S) BEFORE TRIGGERING THE HINT, THE POINTS DEDUCTED FOR TAKING THE C HINT, THE MESSAGE NUMBER (SECTION 6) OF THE QUESTION, AND THE MESSAGE C NUMBER OF THE HINT. THESE VALUES ARE STASHED IN THE "HINTS" ARRAY. C HNTMAX IS SET TO THE MAX HINT NUMBER (<= HNTSIZ). NUMBERS 1-3 ARE C UNUSABLE SINCE COND BITS ARE OTHERWISE ASSIGNED, SO 2 IS USED TO C REMEMBER IF HE'S READ THE CLUE IN THE REPOSITORY, AND 3 IS USED TO C REMEMBER WHETHER HE ASKED FOR INSTRUCTIONS (GETS MORE TURNS, BUT LOSES C POINTS). C SECTION 12: MAGIC MESSAGES. IDENTICAL TO SECTION 6 EXCEPT PUT IN A SEPARATE C SECTION FOR EASIER REFERENCE. MAGIC MESSAGES ARE USED BY THE STARTUP, C MAINTENANCE MODE, AND RELATED ROUTINES. C SECTION 0: END OF DATABASE. C READ THE DATABASE IF WE HAVE NOT YET DONE SO C ISEED=0 C C FILSIZ Was 900 for RT-11 but we pack 6 records per. C FILSIZ=150 TABSIZ=300 LOCSIZ=150 VRBSIZ=35 RTXSIZ = 205 HNTSIZ = 20 MAGSIZ = 35 TRVSIZ = 750 CLSMAX = 12 C VCNT = 0 CDEBUG WRITE(4,1000) CDEBUG1000 FORMAT(' INITIALIZING...') C C FIRST, TRY TO RESTORE PRE-EXISTING COPY OF DATA BASE C CALL USR(6,'ADVENT.IN',2,ERR) IF (ERR .EQ. 0) GOTO 30 20 CALL SIXOUT('L]OCATION OF TEXT DATABASE ([ATEXT.DA]) >',21,2) WRITE(4,121) 121 FORMAT('+',$) READ(4,21) TEXTNM 21 FORMAT(3A6) IF (TEXTNM(1) .NE. ' ') GOTO 22 TEXTNM(1) = 'ATEXT.' TEXTNM(2) = 'DA' TEXTNM(3) = ' ' 22 CALL SIXOUT('L]OCATION OF TEXT INDEX ([AINDX.DA]) >',21,2) WRITE(4,121) READ(4,21) INDXNM IF (INDXNM(1) .NE. ' ') GOTO 23 INDXNM(1) = 'AINDX.' INDXNM(2) = 'DA' INDXNM(3) = ' ' 23 CALL SIXOUT('L]OCATION OF SAVED GAMES ([ASAVE.DA]) >',21,2) WRITE(4,121) READ(4,21) SAVENM IF (SAVENM(1) .NE. ' ') GOTO 24 SAVENM(1) = 'ASAVE.' SAVENM(2) = 'DA' SAVENM(3) = ' ' 24 CALL SIXOUT('L]OCATION OF TEXT INPUT ([ADVENT.TX]) >',21,2) WRITE(4,121) READ(4,21)INPTNM IF (INPTNM(1) .NE. ' ') GOTO 25 INPTNM(1) = 'ADVENT' INPTNM(2) = '.TX' INPTNM(3) = ' ' 25 CONTINUE CALL USR(6, 'ADVENT.IN',3,ERR) IF (ERR .NE. 0) WRITE(4,28) 28 FORMAT(' CAN''T SAVE SETTINGS IN ADVENT.IN') IF (ERR.NE.0) GOTO 40 WRITE(6, 29)INDXNM,TEXTNM,SAVENM,INPTNM 29 FORMAT(' ADVENTURE SETUP FILE',/, 1 'INDX=',3A6,/,'TEXT=',3A6,/,'SAVE=',3A6,/,'INPT=',3A6) CALL USR(6, 'ADVENT.IN',4,ERR) GOTO 40 30 INDXNM(1) = 'AINDX.' INDXNM(2) = 'DA' INDXNM(3) = ' ' TEXTNM(1) = 'ATEXT.' TEXTNM(2) = 'DA' TEXTNM(3) = ' ' SAVENM(1) = 'ASAVE.' SAVENM(2) = 'DA' SAVENM(3) = ' ' INPTNM(1) = 'ADVENT' INPTNM(2) = '.TX' INPTNM(3) = ' ' 31 CALL CHKEOF(EOF) READ(6, 32) CODE, NAME IF (EOF .NE. 0) GOTO 34 32 FORMAT(A4,1X,3A6) DO 33 I = 1, 3 IF (CODE .EQ. 'INDX') INDXNM(I) = NAME(I) IF (CODE .EQ. 'TEXT') TEXTNM(I) = NAME(I) IF (CODE .EQ. 'SAVE') SAVENM(I) = NAME(I) IF (CODE .EQ. 'INPT') INPTNM(I) = NAME(I) 33 CONTINUE GO TO 31 34 CONTINUE 40 CALL RSTRGM(.FALSE.,I) IF(I.NE.0) GO TO 10 CALL USR(8, TEXTNM, 2, ERR) C C If that can't be opened for input, gotta rebuild C IF (ERR.NE.0) GOTO 10 C C Hack to set the DEFINE FILE stuff up C CALL SETIDL C CALL USR(6, 'ADVENT.TX', 2, ERR) C IF (ERR.EQ.0) GOTO 1235 C CALL SIXOUT('C]AN''T OPEN [ADVENT.TX] FOR INPUT, QUITTING!',23,0) C STOP 1235 WRITN = .FALSE. GO TO 5000 C C CLEAR OUT THE VARIOUS TEXT-POINTER ARRAYS. ALL TEXT IS STORED IN DISK C FILE (RANDOM ACCESS ON UNIT 2). THE TEXT-POINTER ARRAYS CONTAIN RECORD C NUMBERS IN THE FILE. STEXT(N) IS SHORT DESCRIPTION OF LOCATION N. C LTEXT(N) IS LONG DESCRIPTION. PTEXT(N) POINTS TO MESSAGE FOR PROP(N)=0. C SUCCESSIVE PROP MESSAGES ARE FOUND BY CHASING POINTERS. RTEXT CONTAINS C SECTION 6'S STUFF. CTEXT(N) POINTS TO A PLAYER-CLASS MESSAGE. MTEXT IS FOR C SECTION 12. WE ALSO CLEAR COND. SEE DESCRIPTION OF SECTION 9 FOR DETAILS. C WRITN = .TRUE. 10 DO 1001 I=1,TABSIZ KTAB(I)=0 ATAB(I)=0 C C A2TAB not used on the '8 C A2TAB(I)=0 IF(I.GT.100) GO TO 1990 PTEXT(I)=0 PROP(I)=0 PLAC(I)=0 PLACE(I)=0 FIXD(I)=0 FIXED(I)=0 LINK(I)=0 LINK(I+100)=0 1990 IF(I.LE.RTXSIZ)RTEXT(I)=0 IF(I.LE.CLSMAX)CTEXT(I)=0 C IF(I.LE.MAGSIZ)MTEXT(I)=0 IF(I.LE.VRBSIZ)ACTSPK(I)=0 IF(I.GT.LOCSIZ)GOTO 1001 KEY(I)=0 ABB(I)=0 ATLOC(I)=0 STEXT(I)=0 LTEXT(I)=0 COND(I)=0 1001 CONTINUE C CALL USR(6, INPTNM, 2, ERR) IF(ERR.EQ.0)GOTO 1236 CALL SIXOUT('C]AN''T OPEN ',6, 2) CALL SIXOUT(INPTNM, 9, 3) CALL SIXOUT(' ]FOR INPUT!',6, 1) STOP 1236 CALL USR(8, TEXTNM, 3, ERR) IF (ERR.EQ.0) GOTO 1237 CALL SIXOUT('C]AN''T OPEN ',6,2) CALL SIXOUT(TEXTNM, 9, 3) CALL SIXOUT(' ]FOR OUTPUT',6,1) STOP 1237 DEFINE FILE 8(FILSIZ,78,U,RECORD) RECORD = 1 ASCVAR = 1 LINUSE=1 TRVS=1 CLSSES=1 C C START NEW DATA SECTION. ISECT IS THE SECTION NUMBER. C 1002 READ(6,1003)ISECT 1003 FORMAT(I5) CDEBUG WRITE(4,930)ISECT CDEBUG930 FORMAT(' NOW LOADING SECTION',I3) OLDLOC=-1 GOTO(1100,1004,1004,1030,1040,1004,1004,1050,1060,1070,1004, 1 1080,1004) (ISECT+1) C (0) (1) (2) (3) (4) (5) (6) (7) (8) (9) (10) C (11) (12) CALL BUG(9) C C SECTIONS 1, 2, 5, 6, 10, 12. READ MESSAGES AND SET UP POINTERS. C 1004 READ(6,1005) LOC,LINES 1005 FORMAT(I4,12A6) C WRITE(8'ASCVAR) LOC,LINES MULT = 13 * MOD(ASCVAR-1,6)+1 DATA(MULT) = LOC DO 1006 I = 1,12 1006 DATA(I+MULT) = LINES(I) ASCVAR = ASCVAR + 1 IF (MOD(ASCVAR,6) .EQ. 0) WRITE(8'RECORD)DATA 1007 LINUSE = ASCVAR-1 IF(LOC .EQ. -1) GO TO 1002 IF(LOC .EQ. OLDLOC) GO TO 1020 IF(ISECT.EQ.12)GOTO 1020 IF(ISECT.EQ.10)GOTO 1012 IF(ISECT.EQ.6)GOTO 1011 IF(ISECT.EQ.5)GOTO 1010 IF(ISECT.EQ.1)GOTO 1008 C IF(LOC.GT.LOCSIZ) CALL BUG(11) STEXT(LOC)=LINUSE GOTO 1020 C 1008 IF(LOC.GT.LOCSIZ) CALL BUG(11) LTEXT(LOC)=LINUSE GOTO 1020 C 1010 IF(LOC.GT.0.AND.LOC.LE.100)PTEXT(LOC)=LINUSE GOTO 1020 C 1011 IF(LOC .GT. RTXSIZ) CALL BUG(6) RTEXT(LOC)=LINUSE GOTO 1020 C 1012 IF(CLSSES.GT.CLSMAX) CALL BUG(12) CTEXT(CLSSES)=LINUSE CVAL(CLSSES)=LOC CLSSES=CLSSES+1 C GOTO 1020 C1013 C IF(LOC.GT.MAGSIZ)CALL BUG(6) C MTEXT(LOC)=LINUSE C 1020 OLDLOC = LOC IF(RECORD .GE. FILSIZ) CALL BUG(8) GOTO 1004 C C THE STUFF FOR SECTION 3 IS ENCODED HERE. EACH "FROM-LOCATION" GETS A C CONTIGUOUS SECTION OF THE "TRAVEL" ARRAY. EACH ENTRY IN TRAVEL IS C KEYWORD (FROM SECTION 4, MOTION VERBS), AND IS NEGATED IF C THIS IS THE LAST ENTRY FOR THIS LOCATION. KEY(N) IS THE INDEX IN TRAVEL C OF THE FIRST OPTION AT LOCATION N. C C SPECIAL CONDITIONS ON TRAVEL ARE ENCODED IN THE CORRESPONDING C ENTRIES OF TRVCON. THE NEW LOCATION IS IN TRVLOC. C C 1030 READ(6,1031)LOC,J,NEWLOC,TK 1031 FORMAT(99I6) IF(LOC.EQ.-1)GOTO 1002 IF(KEY(LOC).NE.0)GOTO 1033 KEY(LOC)=TRVS GOTO 1035 C1033 TRAVEL(TRVS-1)=-TRAVEL(TRVS-1) 1033 ITEMP = GETWRD(TRAVEL, TRVS-1, 0) ITEMP=-ITEMP CALL PUTWRD(TRAVEL, TRVS-1, ITEMP) 1035 DO 1037 L=1,20 IF(TK(L).EQ.0)GOTO 1039 C TRAVEL(TRVS)=TK(L) CALL PUTWRD(TRAVEL, TRVS, TK(L)) C TRVLOC(TRVS)=NEWLOC CALL PUTWRD(TRVLOC, TRVS, NEWLOC) C TRVCON(TRVS)=J CALL PUTWRD(TRVCON, TRVS, J) TRVS=TRVS+1 IF(TRVS.EQ.TRVSIZ)CALL BUG(3) 1037 CONTINUE C1039 TRAVEL(TRVS-1)=-TRAVEL(TRVS-1) 1039 ITEMP = GETWRD(TRAVEL, TRVS-1, 0) ITEMP=-ITEMP CALL PUTWRD(TRAVEL, TRVS-1, ITEMP) GOTO 1030 C C HERE WE READ IN THE VOCABULARY. KTAB(N) IS THE WORD NUMBER, ATAB(N) IS C THE CORRESPONDING WORD. THE -1 AT THE END OF SECTION 4 IS LEFT IN KTAB C AS AN END-MARKER. C OS/8 note: only reading first four characters as that's what's matched C for vocabulary. C 1040 DO 1042 TABNDX=1,TABSIZ 1043 READ(6,1041)KTAB(TABNDX),ATAB(TABNDX) 1041 FORMAT(I6,A4) IF(KTAB(TABNDX).EQ.-1)GOTO 1002 1042 CONTINUE CALL BUG(4) C C READ IN THE INITIAL LOCATIONS FOR EACH OBJECT. ALSO THE IMMOVABILITY INFO. C PLAC CONTAINS INITIAL LOCATIONS OF OBJECTS. FIXD IS -1 FOR IMMOVABLE C OBJECTS (INCLUDING THE SNAKE), OR = SECOND LOC FOR TWO-PLACED OBJECTS. C 1050 READ(6,1031)IOBJ,J,K IF(IOBJ.EQ.-1)GOTO 1002 IF(IOBJ.GT.100) CALL BUG(13) PLAC(IOBJ)=J FIXD(IOBJ)=K GOTO 1050 C C READ DEFAULT MESSAGE NUMBERS FOR ACTION VERBS, STORE IN ACTSPK. C 1060 READ(6,1031)VERB,J IF(VERB.EQ.-1)GOTO 1002 IF(VERB.GT.VRBSIZ) CALL BUG(10) ACTSPK(VERB)=J VCNT=MAX0(VERB,VCNT) GOTO 1060 C C READ INFO ABOUT AVAILABLE LIQUIDS AND OTHER CONDITIONS, STORE IN COND. C 1070 READ(6,1031)K,TK IF(K.EQ.-1)GOTO 1002 DO 1071 I=1,20 LOC=TK(I) IF(LOC.EQ.0)GOTO 1070 IF(BITSET(LOC,K))CALL BUG(8) 1071 COND(LOC)=COND(LOC)+ISHFT(1,K) GOTO 1070 C C READ DATA FOR HINTS. C 1080 HNTMAX=0 1081 READ(6,1031)K,TK IF(K.EQ.-1)GOTO 1002 IF(K.LT.0.OR.K.GT.HNTSIZ)CALL BUG(7) DO 1083 I=1,4 1083 HINTS(K,I)=TK(I) HNTMAX=MAX0(HNTMAX,K) GOTO 1081 C FINISH CONSTRUCTING INTERNAL DATA FORMAT C THEN SAVE THE RESULTS C 1100 IF (MOD(ASCVAR,6) .NE. 0) WRITE(8'RECORD)DATA CALL USR(8,TEXTNM,4,IERR) CALL USR(8,TEXTNM,2,IERR) C C Restore the "DEFINE FILE" settings C CALL SETIDL C1100 CALL CLOSE(1) CALL SAVEGM(.FALSE.,I) CONTINUE C C HAVING READ IN THE DATABASE, CERTAIN THINGS ARE NOW CONSTRUCTED. PROPS ARE C SET TO ZERO. WE FINISH SETTING UP COND BY CHECKING FOR FORCED-MOTION TRAVEL C ENTRIES. THE PLAC AND FIXD ARRAYS ARE USED TO SET UP ATLOC(N) AS THE FIRST C OBJECT AT LOCATION N, AND LINK(IOBJ) AS THE NEXT OBJECT AT THE SAME LOCATION C AS IOBJ. (IOBJ>100 INDICATES THAT FIXED(IOBJ-100)=LOC; LINK(IOBJ) IS STILL THE C CORRECT LINK TO USE.) ABB IS ZEROED; IT CONTROLS WHETHER THE ABBREVIATED C DESCRIPTION IS PRINTED. COUNTS MOD 5 UNLESS "LOOK" IS USED. C C C IF THE FIRST MOTION VERB IS 1 (ILLEGAL), THEN THIS IS A FORCED C MOTION ENTRY. C 5000 DO 1102 I=1,LOCSIZ IF(LTEXT(I).EQ.0.OR.KEY(I).EQ.0)GOTO 1102 K=KEY(I) C IF(IABS(TRAVEL(K)).EQ.1)COND(I)=2 ITEMP = GETWRD(TRAVEL, K, 0) IF (IABS(ITEMP).EQ.1)COND(I)=2 1102 CONTINUE C C SET UP THE ATLOC AND LINK ARRAYS AS DESCRIBED ABOVE. WE'LL USE THE DROP C SUBROUTINE, WHICH PREFACES NEW OBJECTS ON THE LISTS. SINCE WE WANT THINGS C IN THE OTHER ORDER, WE'LL RUN THE LOOP BACKWARDS. IF THE OBJECT IS IN TWO C LOCS, WE DROP IT TWICE. THIS ALSO SETS UP "PLACE" AND "FIXED" AS COPIES OF C "PLAC" AND "FIXD". ALSO, SINCE TWO-PLACED OBJECTS ARE TYPICALLY BEST C DESCRIBED LAST, WE'LL DROP THEM FIRST. C DO 1106 I=1,100 K=101-I IF(FIXD(K).LE.0)GOTO 1106 CALL DROP(K+100,FIXD(K)) CALL DROP(K,PLAC(K)) 1106 CONTINUE C DO 1107 I=1,100 K=101-I FIXED(K)=FIXD(K) 1107 IF(PLAC(K).NE.0.AND.FIXD(K).LE.0)CALL DROP(K,PLAC(K)) C C TREASURES, AS NOTED EARLIER, ARE OBJECTS 50 THROUGH MAXTRS (CURRENTLY 79). C THEIR PROPS ARE INITIALLY -1, AND ARE SET TO 0 THE FIRST TIME THEY ARE C DESCRIBED. TALLY KEEPS TRACK OF HOW MANY ARE NOT YET FOUND, SO WE KNOW C WHEN TO CLOSE THE CAVE. TALLY2 COUNTS HOW MANY CAN NEVER BE FOUND (E.G. IF C LOST BIRD OR BRIDGE). C MAXTRS=79 TALLY=0 TALLY2=0 DO 1200 I=50,MAXTRS IF(PTEXT(I).NE.0)PROP(I)=-1 1200 TALLY=TALLY-PROP(I) C C CLEAR THE HINT STUFF. HINTLC(I) IS HOW LONG HE'S BEEN AT LOC WITH COND BIT C I. HINTED(I) IS TRUE IFF HINT I HAS BEEN USED. C DO 1300 I=1,HNTMAX HINTED(I)=.FALSE. 1300 HINTLC(I)=0 C CDEBUG WRITE(4,931)TABNDX,TABSIZ,VCNT,VRBSIZ,CLSSES,CLSMAX, CDEBUG 1 HNTMAX,HNTSIZ,TRVS,TRVSIZ,LINUSE,FILSIZ CDEBUG931 FORMAT(' USED VS MAX TABLE VALUES:'/ CDEBUG 1 1X,I5,' OF ',I5,' VOCAB ENTRIES'/ CDEBUG 2 1X,I5,' OF ',I5,' VERB ENTRIES'/ CDEBUG 3 1X,I5,' OF ',I5,' CLASS ENTRIES'/ CDEBUG 4 1X,I5,' OF ',I5,' HINT ENTRIES'/ CDEBUG 5 1X,I5,' OF ',I5,' TRAVEL ENTRIES'/ CDEBUG 6 1X,I5,' OF ',I5,' FILE RECORDS'/) C C DEFINE SOME HANDY MNEMONICS. THESE CORRESPOND TO OBJECT NUMBERS. C KEYS=VOCAB('KEYS',1) LAMP=VOCAB('LAMP',1) GRATE=VOCAB('GRAT',1) CAGE=VOCAB('CAGE',1) ROD=VOCAB('ROD ',1) ROD2=ROD+1 STEPS=VOCAB('STEP',1) BIRD=VOCAB('BIRD',1) DOOR=VOCAB('DOOR',1) PILLOW=VOCAB('PILL',1) SNAKE=VOCAB('SNAK',1) FISSUR=VOCAB('FISS',1) TABLET=VOCAB('TABL',1) CLAM=VOCAB('CLAM',1) OYSTER=VOCAB('OYST',1) MAGZIN=VOCAB('MAGA',1) DWARF=VOCAB('DWAR',1) KNIFE=VOCAB('KNIF',1) FOOD=VOCAB('FOOD',1) BOTTLE=VOCAB('BOTT',1) WATER=VOCAB('WATE',1) OIL=VOCAB('OIL ',1) PLANT=VOCAB('PLAN',1) PLANT2=PLANT+1 AXE=VOCAB('AXE ',1) MIRROR=VOCAB('MIRR',1) DRAGON=VOCAB('DRAG',1) CHASM=VOCAB('CHAS',1) TROLL=VOCAB('TROL',1) TROLL2=TROLL+1 BEAR=VOCAB('BEAR',1) MESSAG=VOCAB('MESS',1) VEND=VOCAB('VEND',1) BATTER=VOCAB('BATT',1) C C OBJECTS FROM 50 THROUGH WHATEVER ARE TREASURES. HERE ARE A FEW. C NUGGET=VOCAB('GOLD',1) COINS=VOCAB('COIN',1) CHEST=VOCAB('CHES',1) EGGS=VOCAB('EGGS',1) TRIDNT=VOCAB('TRID',1) VASE=VOCAB('VASE',1) EMRALD=VOCAB('EMER',1) PYRAM=VOCAB('PYRA',1) PEARL=VOCAB('PEAR',1) RUG=VOCAB('RUG ',1) CHAIN=VOCAB('CHAI',1) C C THESE ARE MOTION-VERB NUMBERS. C BACK=VOCAB('BACK',0) LOOK=VOCAB('LOOK',0) CAVE=VOCAB('CAVE',0) NULL=VOCAB('NULL',0) ENTRNC=VOCAB('ENTR',0) DPRSSN=VOCAB('DEPR',0) STREAM=VOCAB('STRE',0) C C AND SOME ACTION VERBS. C SAY=VOCAB('SAY ',2) LOCK=VOCAB('LOCK',2) THROW=VOCAB('THRO',2) FIND=VOCAB('FIND',2) INVENT=VOCAB('INVE',2) C C INITIALISE THE DWARVES. DLOC IS LOC OF DWARVES, HARD-WIRED IN. ODLOC IS C PRIOR LOC OF EACH DWARF, INITIALLY GARBAGE. DALTLC IS ALTERNATE INITIAL LOC C FOR DWARF, IN CASE ONE OF THEM STARTS OUT ON TOP OF THE ADVENTURER. (NO 2 C OF THE 5 INITIAL LOCS ARE ADJACENT.) DSEEN IS TRUE IF DWARF HAS SEEN HIM. C DFLAG CONTROLS THE LEVEL OF ACTIVATION OF ALL THIS: C 0 NO DWARF STUFF YET (WAIT UNTIL REACHES HALL OF MISTS) C 1 REACHED HALL OF MISTS, BUT HASN'T MET FIRST DWARF C 2 MET FIRST DWARF, OTHERS START MOVING, NO KNIVES THROWN YET C 3 A KNIFE HAS BEEN THROWN (FIRST SET ALWAYS MISSES) C 3+ DWARVES ARE MAD (INCREASES THEIR ACCURACY) C SIXTH DWARF IS SPECIAL (THE PIRATE). HE ALWAYS STARTS AT HIS CHEST'S C EVENTUAL LOCATION INSIDE THE MAZE. THIS LOC IS SAVED IN CHLOC FOR REF. C THE DEAD END IN THE OTHER MAZE HAS ITS LOC STORED IN CHLOC2. C CHLOC=114 CHLOC2=140 DO 1700 I=1,6 1700 DSEEN(I)=.FALSE. DFLAG=0 DLOC(1)=19 DLOC(2)=27 DLOC(3)=33 DLOC(4)=44 DLOC(5)=64 DLOC(6)=CHLOC DALTLC=18 C C OTHER RANDOM FLAGS AND COUNTERS, AS FOLLOWS: C TURNS TALLIES HOW MANY COMMANDS HE'S GIVEN (IGNORES YES/NO) C LIMIT LIFETIME OF LAMP (NOT SET HERE) C KNFLOC 0 IF NO KNIFE HERE, LOC IF KNIFE HERE, -1 AFTER CAVEAT C DETAIL HOW OFTEN WE'VE SAID "NOT ALLOWED TO GIVE MORE DETAIL" C ABBNUM HOW OFTEN WE SHOULD PRINT NON-ABBREVIATED DESCRIPTIONS C MAXDIE NUMBER OF REINCARNATION MESSAGES AVAILABLE (UP TO 5) C NUMDIE NUMBER OF TIMES KILLED SO FAR C HOLDNG NUMBER OF OBJECTS BEING CARRIED C DKILL NUMBER OF DWARVES KILLED (UNUSED IN SCORING, NEEDED FOR MSG) C FOOBAR CURRENT PROGRESS IN SAYING "FEE FIE FOE FOO". C BONUS USED TO DETERMINE AMOUNT OF BONUS IF HE REACHES CLOSING C CLOCK1 NUMBER OF TURNS FROM FINDING LAST TREASURE TILL CLOSING C CLOCK2 NUMBER OF TURNS FROM FIRST WARNING TILL BLINDING FLASH C LOGICALS WERE EXPLAINED EARLIER C TURNS=0 LMWARN=.FALSE. KNFLOC=0 DETAIL=0 ABBNUM=5 DO 1800 I=0,4 1800 IF(RTEXT(2*I+81).NE.0)MAXDIE=I+1 NUMDIE=0 HOLDNG=0 DKILL=0 FOOBAR=0 BONUS=0 CLOCK1=30 CLOCK2=50 CLOSNG=.FALSE. PANIC=.FALSE. CLOSED=.FALSE. GAVEUP=.FALSE. SCORNG=.FALSE. C C C C FINALLY, SINCE WE'RE CLEARLY SETTING THINGS UP FOR THE FIRST TIME... C C PAUSE 'INIT DONE' RETURN END