This version of adventure is based on the RT-11 version by Bob Supnik. It is essentially a recoding of the FORTRAN-IV sources into RALF code. The RALF code has been optimized to fit into 32K. Also, many modifications were made to the code to increase execution speed. Because it is based on the RT-11 version of ADVENTURE, the following features of the FORTRAN-10 version are not supported: 1) MAGIC mode was removed 2) The SUSPEND and HOURS commands were deleted The program requires a secondary storage device with at least 250 blocks of free space for working storage. Included with the sources are batch stream files for compiling and loading the program. COMPILATION: .SUBMIT COMPILE LOADING: .SUBMIT LOAD (this creates a load map - LOAD.LS) EXECUTION: .R FRTS *ADVENT.ld (the ".LD" is optional) *$ (altmode or escape) execution proceeds. When the program is first started, it prompts for the locations of database files: Location of text database (ATEXT.DA) > Location of text index (AINDX.DA) > Location of saved games (ASAVE.DA) > Location of text input (ADVENT.TX) > The value in parenthesis is the default values for those files. You can place files on other than the current SYS device by giving the device name and filename, such as RKB0:ADVENT.TX, etc. See the section below on the ADVENT.IN file for more information on how to place the database files. When first started, the program will take approximately two to three minutes to set up its data base (ATEXT and AINDX). Initialization and execution can be optimized by placing the data file (DATA) on a different device from the text file (ADVENT.TX). Also, it is more efficient to have the load module (ADVENT.LD) on a different device than the data file (DATA). For a two-drive DECtape system, for example, put ADVENT.LD and ADVENT.TX on SYS:, and have the database files written on DTA1:. i.e. .R FRTS *ADVENT Location of text database (ATEXT.DA) > DTA1:ATEXT.DA Location of text index (AINDX.DA) > DTA1:AINDX.DA Location of saved games (ASAVE.DA) > ASAVE.DA Location of text input (ADVENT.TX) > ADVENT.TX The ADVENT.TX file is only used to set up the text database. Once the ATEXT.DA and AINDX.DA files have been built, you can delete this file as it is not needed for normal program operation. The file locataion values given during this startup dialog are stored in a file called ADVENT.IN, which is a simple text file with KEYWORD=VALUE lines for the four filenames. You can edit this later to move the files to other devices, or delete the ADVENT.IN file to completely restart the dialog. To run the program, only the files ADVENT.LD and ADVENT.TX need to be copied from the distribution tape. These are the load module and the text file. The rest of the files are sources. The SAVE command in Adventure writes the ASAVE.DA file. If the file already exists, it is overwritten by subsequent SAVE operations. A saved game is restored using the RESTORE command. Good luck and happy adventuring!